Tuesday, September 25, 2012

Prototyping "The Pharaoh's Orders"

The prototyping for our game tentatively titled "The Pharaoh's Orders" is relatively simple in that it does not take a long time to catch on to what the game is about, and an individual of any age can see what is required to come out victorious fairly quickly. To make it easiest to explain, we'll break the game down into the three elements used to prototype a game, as explained in our textbook.
  • Core Mechanics: This game is a 2-4 player game that will involve taking turns in a clockwise order. Each turn, a player will play a card and then pick up a card from the deck once their turn is over. If a brick card is played, a brick is laid down in front of the player.
  • Structure: The pyramid must be built with four bricks laid out on the bottom layer, three on the layer above it, two above that, and one brick at the top to complete the pyramid. Each turn, a player must play only one card (whether it is an action card or a brick card) unless a played action card says otherwise. All players start with seven cards (two brick cards, the other five random) and can never hold more than seven cards. Action cards are where strategic planning comes in, as a pharaoh must plot to help his/her own pyramid grow while preventing the other pharaohs from winning the race to completion.
  • Features: Each time a pharaoh lays down a full layer of their pyramid, the row of bricks becomes stable and opponent's action cards can not bring damage to it. Action cards are offensive to damage other pyramids, and defensive to protect their own pyramid. The action cards maintain relevance to the ancient Egyptian time period. For example, "Locust Storm" will cause any chosen enemy pharaoh to skip their next turn, as the slaves would not be able to work in these conditions.
While there are still details to iron out such as the number of brick cards and action cards that the game will incorporate, we are excited with the direction that our card game is heading and look forward to building upon the foundation we have laid out so far.

Tuesday, September 18, 2012

why we chose this card game

I also wanted to discuss why we chose this card game. The main reason that we chose this card game was because we thought it would be a lot of fun for any age group. More importantly, we also thought that this game had the replay ability factor. There were many other great card games ideas but this seemed to be the best one in our group. Overall, the group works together pretty well so it was pretty easy to make a decision when it came to choosing a card game.


Saturday, September 15, 2012

card game description

The card game that we are making will consist of players trying to built a pyramid before the other players who are playing the game. There will be cards in the playing deck known as "brick cards" which will basically be used to built the pyramids. There will also be action cards used in this game that can be either used to give yourself a boost in creating the pyramid or slow other player down. For example, there will be an action card in the deck that will allow a player to play more than one brick card which will speed up the process for them in building the pyramid. You need at least two or more players to play this game.
     
        The theme of this game is primarily based on the pyramids in Egypt. Players are basically trying to build a pyramid faster than the other player for their Pharaohs.

Thursday, September 13, 2012

Hi, this is the blog for collaborative writing class at Rutgers University. It will be used to discuss a card game proposal which will be based upon middle eastern theme.